Hey travelers, Old Greg here.

This week brought several major Worlds updates: custom starting locations, quests, and NPCs, plus the ability to remove magic entirely and add custom currencies. Here's what's new.

Set Custom Starting Locations, Quests, and NPCs

Historically, every campaign started inside Old Greg's Tavern with your player waking up to Old Greg himself and beginning their adventure based on quests heard from the legendary innkeeper.

Now, when creating Worlds, you can set custom starting locations, quests, and NPCs. Your story begins where you want it to.

No Magic Worlds & Custom Currencies

Worlds that canonically have no magic—like modern-day Earth—will no longer include magic as rollable skills, and magic won't be incorporated into stories set in "No Magic" Worlds.

You can also update your World's currency from the default "Crowns" to better fit your setting. Credits, Caps, Gil, Dollars—whatever fits your vibe is fair game.

Discord

Hang out in the Tavern even when you’re not in the Tavern! Join our Discord to chat with other players about the game, find campaigns to join, or suggest what you want to see added next to OGT!

May your dice roll high and your ale never run dry.

Cheers,

Old Greg

Keep reading